Assignment 3 – Changed by Design

For our Change by Design module we were split into teams for assignment 2 , we were given the brief  ‘In the Round’ from which we discussed ways of connecting young people with 3D objects. We thought of several ways we could accomplish this and decided we should make a ‘make your own’ instrument kit. For assignment three we were asked to further research certain elements of our chosen product; I have decided to focus my research on the potential benefits of this type of product; Improved spatial awareness, team building, ways to help understanding/following instructions and also ways of helping behavior problems in younger people.

The aim of this assignment is looking into a new way of researching using the Dundee and other facilities as opposed to purely web-based findings using Google. The Cross search website was overly complex and difficult to navigate which is why it easy to assume so many people refer to google, I personally found browsing the DJCAD library shelves a lot more rewarding.

Ronald B. Adler, George Rodman, 2006, Understanding Human communication, Ninth Edition,  Oxford, Chapter 8, Nature of Groups.

This chapter discusses the importance of group communication; role-related problems, social groups and implications, patterns of interaction and the illusive consensus within a team. These key themes relate directly to our product idea, linking people together without the negative aspects of gang mentality. The chapter goes on to discuss the different types of personalities which flourish within a group or are lost as white noise, Battle of the Pop-Up Orchestra is about giving everyone a voice and not to down other ou;t giving each contribute a sense of worth which will eventually become confidence building and could perhaps lead them to be more comfortable in Social situations. For example, Asperger’s Syndrome where a person does not feel comfortable or welcome in crowd, could also help build confidence in people with mental illness such as BPD.

Mary Thorpe, Richard Edwards, Ann Hanson, 1993, Cultures and Processes of Adult Learning, Oxford, Chapert 9, The Process of Experimental Learning, David A. Kolb.

This complete book was quite an interesting read with inspirational quotes and ideas laced throughout, each writer has a contrasting style keeping the book fresh and impossible to put down. ‘Experimental learning theory offers a fundamentally different view of the learning process from that of the behavioral theories of learning based on an empirical epistemology or the more implicit theories of learning that underlie traditional education methods, methods that for the most part are based on rational, idealist epistemology’; Despite being sincerely long-winded This directly applies to another aspect of out project which we wanted to develop; writing/seeing/hearing music. We discussed at great length different ways children could learn to write their own music and read it without learning music theory and sheet music; we lightly touched apon different ways shades of colours or patterns can relate to notes like in the popular game phenomena Guitar Hero/Rock Band.

We shall not cease from exploration
And the end of all our exploring
Will be to arrive where we started
And to know the place for the first time

T.S. Eliot, Four Quarters

Relating our theme back to the brief we were asked specifically to find a way of reconnecting young people with 3D objects, one particular benefit I cold imagine from you people using our idea/product of Battle of the Pop-Up Orchestra; improved spatial awareness.
Spatial Awareness and Disabilities
Children who do not naturally develop spatial awareness may have a physical or learning disability that is precluding this development. For example, Asperger’s Syndrome and Dyspraxia both often manifest a lack of spatial awareness. Sometimes this can be seen in children who appear clumsy, can not follow instructions or directions and can not tell his/her left from right.

Helping tackle this issue by introducing it to children while they are young may not solve the problem but be a way of helping them.

Stephen M. Alessi, Stanely R. Trollip, 2001, Multimedia for Learning; Methods and Developement, Third Addition, USA,Chapter 8, Page 277, General Factors in Games.

This book is actually a guide into the modern age and how to adapt to the modern digital ways of life, exactly what The Battle of the Pop-Up Orchestra is trying to avoid and solve, however this chapter I found particularly useful as it lists the critical factors needed in accomplishing an understandable or even  ‘viral’ game.
-Safety/Comfort (Applied to our topic meaning surroundings)
-Players -Making friends.

Which tidily brings me on to my final point…

Sadami Yamada, Kiyotada Ito, 1967, New Dimentions in Paper Craft, London.

A book about origami with brief blurbs into the history of the art and small descriptions of materials used and how to manipulate them. The fundamental target of our project is to make young people look at 3D objects in a new way, to look at a margarine tub and see a guitar, a wine glass as a flute; in this book the authors share the same eloquent ideology of materials. ‘We must know what possibilities paper has as a plastic material if we are to use it to express our ideas, call forth inner emotions and images, and express something plastically as we refine our own senses of the plastic while adhering to the commandments of aesthetic order and reason’. This is an idea we wish to spread, for something to be timeless and constantly reinvented, manipulated and changed by design.


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